01. STUDIO: CORE FUNCTIONS
Selection & Hierarchy
- Selection: Left Click to select object.
- Multi-Select: Hold SHIFT or CTRL while clicking.
- Scene Tree: Drag & drop in Left Panel to Parent/Child objects.
- Group Move: Moving a parent moves all nested children.
Gizmos & Library
- Gizmo Handles: Use Arrows/Circles/Cubes for transforms.
- Coordinate Space: Toggle World/Local with Q.
- Asset Library: Access via Bottom Panel; drag models to Viewport.
- Favorites: Mark frequent assets for quick access.
02. STUDIO: KEYBOARD MASTER
Transforms & Logic
- W or G Move Tool: Activate translate gizmo.
- E or R Rotate Tool: Activate rotation gizmo.
- R or S Scale Tool: Activate scale gizmo.
- V or SHIFT+G Snapping: Toggle grid steps.
- DEL Delete: Remove selected object.
- CTRL+D Duplicate: Clone selection instantly.
System & Workflow
- SPACE Toggle UI: Hide/Show all panels.
- CTRL+Z Undo: Revert last action.
- CTRL+Y Redo: Reapply undone action.
- CTRL+S Save Project: Download local JSON file.
- F Focus: Center camera on selected object.
- CTRL+C / V Clipboard: Copy/Paste logic.
03. KINETICS: DESKTOP
Movement
- Walk: W A S D
- Pulse Sprint: Hold SHIFT
- Vertical: SPACE (Double-tap for Flight)
- Stealth: CTRL (Crouch)
Optics
- Camera: Move Mouse
- Zoom: Mouse Wheel
- Perspective: V (1st/3rd Person)
- Cinematic: U (Minimal UI)
04. KINETICS: MOBILE
Touch Interface
- Left Hub: Virtual Joystick for movement.
- Canvas: Drag anywhere to adjust gaze.
- Pinch: Adjust focal depth (Zoom).
Automated Actions
- Jump Button: Instant vertical lift.
- AUTO Button: Continuous forward motion.
- GYRO: Physical gaze tracking (Enable in Settings).
05. ASSET PIPELINE
Importing Custom Assets
- Method: Drag & Drop files directly into 3D Viewport.
- Formats: .glb, .gltf, .obj, .fbx, .dae, .ply, .stl.
- Limit: Large files (>30MB) may impact stability.
External Resources
- 3D Models: Sketchfab, Polyhaven, CGTrader, Hyper3D.ai.
- PBR Textures: ambientCG, CGBookcase, Textures.com, Fab.
06. BUILDER'S HANDBOOK
Optimization & Design
- Cleaning: Remove hidden faces; merge small pieces.
- Naming: Use clear conventions (e.g., chair_office.glb).
- Lighting: Use HDRI for realistic, performant lighting.
- LOD: Place high-detail objects close to the camera.
The Builder's Mindset
- The Pulse: You are not just dropping objects; you are creating a feeling.
- Minimalism: Ask what you can remove to keep the experience powerful.
07. UNIVERSAL SETTINGS
Dashboard
- Access: Hold TAB or Stats Icon (📊).
- Menu: ≡ Icon (Top Right) for Profile & Avatars.
Performance & Social
- Quality: Low/Medium/High in Side Menu.
- Comms: M Toggle Voice/Mic.