01. STUDIO: CORE FUNCTIONS

Selection & Hierarchy

  • Selection: Left Click to select object.
  • Multi-Select: Hold SHIFT or CTRL while clicking.
  • Scene Tree: Drag & drop in Left Panel to Parent/Child objects.
  • Group Move: Moving a parent moves all nested children.

Gizmos & Library

  • Gizmo Handles: Use Arrows/Circles/Cubes for transforms.
  • Coordinate Space: Toggle World/Local with Q.
  • Asset Library: Access via Bottom Panel; drag models to Viewport.
  • Favorites: Mark frequent assets for quick access.

02. STUDIO: KEYBOARD MASTER

Transforms & Logic

  • W or G Move Tool: Activate translate gizmo.
  • E or R Rotate Tool: Activate rotation gizmo.
  • R or S Scale Tool: Activate scale gizmo.
  • V or SHIFT+G Snapping: Toggle grid steps.
  • DEL Delete: Remove selected object.
  • CTRL+D Duplicate: Clone selection instantly.

System & Workflow

  • SPACE Toggle UI: Hide/Show all panels.
  • CTRL+Z Undo: Revert last action.
  • CTRL+Y Redo: Reapply undone action.
  • CTRL+S Save Project: Download local JSON file.
  • F Focus: Center camera on selected object.
  • CTRL+C / V Clipboard: Copy/Paste logic.

03. KINETICS: DESKTOP

Movement

  • Walk: W A S D
  • Pulse Sprint: Hold SHIFT
  • Vertical: SPACE (Double-tap for Flight)
  • Stealth: CTRL (Crouch)

Optics

  • Camera: Move Mouse
  • Zoom: Mouse Wheel
  • Perspective: V (1st/3rd Person)
  • Cinematic: U (Minimal UI)

04. KINETICS: MOBILE

Touch Interface

  • Left Hub: Virtual Joystick for movement.
  • Canvas: Drag anywhere to adjust gaze.
  • Pinch: Adjust focal depth (Zoom).

Automated Actions

  • Jump Button: Instant vertical lift.
  • AUTO Button: Continuous forward motion.
  • GYRO: Physical gaze tracking (Enable in Settings).

05. ASSET PIPELINE

Importing Custom Assets

  • Method: Drag & Drop files directly into 3D Viewport.
  • Formats: .glb, .gltf, .obj, .fbx, .dae, .ply, .stl.
  • Limit: Large files (>30MB) may impact stability.

External Resources

  • 3D Models: Sketchfab, Polyhaven, CGTrader, Hyper3D.ai.
  • PBR Textures: ambientCG, CGBookcase, Textures.com, Fab.

06. BUILDER'S HANDBOOK

Optimization & Design

  • Cleaning: Remove hidden faces; merge small pieces.
  • Naming: Use clear conventions (e.g., chair_office.glb).
  • Lighting: Use HDRI for realistic, performant lighting.
  • LOD: Place high-detail objects close to the camera.

The Builder's Mindset

  • The Pulse: You are not just dropping objects; you are creating a feeling.
  • Minimalism: Ask what you can remove to keep the experience powerful.

07. UNIVERSAL SETTINGS

Dashboard

  • Access: Hold TAB or Stats Icon (📊).
  • Menu: ≡ Icon (Top Right) for Profile & Avatars.

Performance & Social

  • Quality: Low/Medium/High in Side Menu.
  • Comms: M Toggle Voice/Mic.